β βExpand or shrink all polygon shapes simultaneously
SPACEFrenzy mode β polygons scatter and bounce at 4Γ speed
β Vortex
β βBank the tunnel camera left or right
β βPitch the camera up or down through the tunnel
SPACEHyperdrive β light-streaks activate and speed hits max warp
β Waveform
βInject synthetic bass energy into the left side of the wave
βInject synthetic treble energy into the right side of the wave
β βScale the waveform amplitude taller or shorter
SPACEChaos surge β 4Γ amplitude and speed multiplier
β Circular Bars
βBoost the top quadrant bars (primary colour)
βBoost the bottom quadrant bars (accent colour)
βBoost the left quadrant bars (secondary colour)
βBoost the right quadrant bars (blended colour)
SPACEAll bars surge to 3Γ height β total overload
⬑ Truchet Rivers
βLight up UP key tiles (yellow) β arcs glow solid as you hold
βLight up DOWN key tiles (cyan) across the river grid
βLight up LEFT key tiles (magenta) scattered in the grid
βLight up RIGHT key tiles (red/lime) scattered in the grid
AUDIOBass beats ripple flip-waves that invert tile orientations, reshuffling entire river paths. Mid drives color downstream. Energy swells stroke width.
β Bean Tiles
βLight UP key triangles (yellow) β S-curve rivers glow along matching cells
βLight DOWN key triangles (cyan) β flowing arcs pulse with current
βLight LEFT key triangles (magenta) β bean channels illuminate left-ward
βLight RIGHT key triangles (red) β arc streams ignite rightward
AUDIOBass beats spawn ripple-flip waves that rotate triangle tile types, creating new river paths. Mid drives hue flow downstream. Energy breathes stroke width. High freq triggers color injection pulses.
β¦ Wang Tiles
βIlluminate UP key tiles (yellow) β Wang-connected neighbors glow in the matching edge hue
βIlluminate DOWN key tiles (cyan) β the connected region lights as a glowing shape
βIlluminate LEFT key tiles (magenta) β irregular halo follows Wang edge-match graph
βIlluminate RIGHT key tiles (red) β current flows through matching-edge neighbors
AUDIOBass beats spawn color injection rings + edge-label flip waves that propagate WFC constraint outward. Mid drives global hue rotation. Christmas-light groups twinkle on all audio tiles.
β Synapse
βFire UP neurons (top zone, yellow) β cascade spreads downward through connected nodes
βFire DOWN neurons (bottom zone, cyan) β cascade spreads upward
βFire LEFT neurons (left zone, magenta) β cascade spreads rightward
βFire RIGHT neurons (right zone, red) β cascade spreads leftward
SPACENeural storm β randomly fires neurons across the entire network simultaneously
AUDIOBass beats spawn synapse waves that connect and disconnect neurons as they pass. Mid drives full-rainbow color drift. High freq causes random neural sparks. Energy scales node size and axon width.
β Bars 2
β βInject synth energy into the left / right bars
β βScale all bar heights taller or shorter
ZFlash set A β 2β4 random bars shoot up white and glow
XFlash set B β a different group of bars lights up
CFlash set C β another unique group flares white
VFlash set D β the fourth group of bars ignites
SPACETurbo β 3.5Γ speed multiplier for all bars
β¦ Kaleidoscope
β βSpin the kaleidoscope β left CCW, right CW; momentum carries on release
β βZoom in (expand the mandala) or zoom out (collapse to seed point)
SPACEHyperspin β fires the rotation into overdrive and detonates a pulse ring from center
AUDIOBass beats fire radial shockwave rings that expand outward, and the mandala petals blooms wider. Mid drives the hue rotation β colours travel around the symmetry. Energy controls petal count and inner geometry complexity. High freq adds electric star-point sparks and inner corona glints.
π Spectral Brush
Click + DragPaint glowing energy ribbons β each new stroke gets its own colour
T / GDisappearance Duration +1 s / β1 s β controls how long ribbons linger after you lift the mouse (5 s β 210 s)
π Hide UI btnSmall button (bottom-right) β hides all UI panels so mouse paints freely without triggering the idle cursor-reveal. Click again to show UI.
BASSThickens ribbons, pulses glow intensity, and bends the ribbon shape on every beat
MIDSCreates sinuous wave distortions and flowing twists along the ribbon; shifts hue range
TREBLEAdds electric flicker sparks and fine distortion noise along each strand
LIFETIMERibbons live for the duration set in Settings (5β120 s), reshaping and shifting colour throughout their life. Bass bends them, mids undulate them, treble sparks. They branch on heavy beats, release particles, and fade into luminous ghosts before dissolving.
Settings
Sound Sensitivity50%
Controls how strongly the visualizer reacts to audio amplitude. Higher values amplify quiet sounds; lower values focus on louder peaks.
Interactivity50%
Controls how much the visualizer responds to beat transients and energy spikes. Higher values create more dynamic, reactive motion.
Disappearance Duration (Spectral Brush)10s
How long a painted ribbon stays visible after you release the mouse. 5 s = quick fade, 210 s = very long-lasting trails. Shortcut: T to increase, G to decrease.